답: 있다. 그것도 경영학과에,
사실 decal이라고 해서 정규 수업은 아니고 2학점짜리 Pass/Fail 과목이다.
매주 2시간의 수업과 5시간의 실습(???)이 있고, 매주 2개의 리플레이를 제출하는게 숙제란다....
누가 장난으로 만든 건 줄 알았는데... 강의계획표가 너무 진지한 걸 보니 진짜 맞나보다...
도대체 뭘 가르치는지 한번 살펴보자

Syllabus
Course Facilitator: Alan Feng
Units: 2 units, Pass/No Pass, CECs by email
Time and Place:
Thursdays 7-9pm at Haas C230
Lab/Discussion (Optional): 12pm – 5pm 1st floor of Moffitt Library
연습 매주 5시간...ㅋㅋㅋㅋㅋ
Course Description:
UC Berkeley students with an interest in real-time strategy games and the competitive gaming landscape are encouraged to participate in this class.
This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course. Furthermore, the class will take the theoretical into the practical world by analyzing games and replays to reinforce decision-making skills and advanced Starcraft theory.
Class will start with lecture and usually include a special discussion topic having to do with the day’s lecture to inspire new and original thought. At the end of lecture, there may be time to analyze student-submitted replays to illustrate a point or to improve analysis. Homework will be assigned at the end of each class and is due at the beginning of each lecture.
과목 설명:
미적분과 미분방정식을 통하여 스타크래프트를 이론적 관점에서 분석하고, 덤으로 수강생들의 리플레이 분석을 통해서 의사결정력을 키워준단다....
Course Learning Objectives and Goals:
What may look like complex topics are just ways we want you to think more deeply about the game to derive a greater satisfaction from playing. Furthermore, this understanding should have applications in real life, to further synthesize new information from limited inferences. The primary goal is for students to learn, enjoy the art of competitive StarCraft, and have fun. Overall, students will be applying critical thinking, quick decision-making, and game theory skills throughout the sessions. Students will also learn what to look for in a replay or game to learn most effectively.
수업의 목표:
게임이론, 비판적 사고, 빠른 의사결정력을 습득하는 것.
Prerequisites:
Students should be familiar with all units and some basic StarCraft strategy. All students should of course enter the class with an open and analytic mind.
Starcraft: Brood War
선수과목:
학생들이 스타 유닛과 기본 전략은 알고 있다고 가정하고 수업을 진행할 것임
수업은 브루드워 로 진행함.
Other Reading:
The Theory of Starcraft by Alan Feng
Suggested:
The Art of War by Sun Tzu
Crazy as Me by Lim Yo Hwan
부교재:
1.스타크래프트의 이론, Alan Feng 저
2.손자병법, 손자
3.나만큼 미쳐봐, 임요환 저
Attendance and Participation:
All absences must be excused (you should inform the course facilitators no later than the Friday before) and more than two absences will result in a grade of “No Pass.” Please note that you will not be able to make up any work you missed during class and that new material will build on previous weeks’ instruction. Furthermore, there will be several pop quizzes graded based on completion given in class at a random time, and these will contribute to your participation score as well. It is also expected that students participate by asking questions and voicing their analytical suggestions during the instruction, and by practicing with others.
출석 및 참여점수:
2번 결석하면 Fail,
퀴즈점수 반영함 (퀴즈 문제로 뭘 내려고...)
Course Workload:
Each week, students must submit 2 replays of games they played and are willing to analyze in depth. Students are expected to explain the flow of the game, identify the time of several positive and negative moves, and show an understanding of how to overcome mistakes in these replays. Some replays will be reviewed by the class together. These replays must be emailed to StarcraftDecal@gmail.comwith this subject title: First Name, Last Name, Week #. Submissions without that subject title will not be guaranteed to be filtered into the correct folder, and hence, we cannot guarantee that it will be graded. Grading for these replays will be on a credit/nocredit basis. In addition to submitting replays, there will periodically be homework assigned online due in class the following week.
수업 부담:
매주 리플레이 2개 제출하고 잘한점 못한점 분석
좋은 리플레이는 수업시간에 같이 볼 것임
(Tentative) Course Outline:
Week 1: Orientation / Competitive Gaming Industry Overview
Week 2: Units, Strength, Weakness, Attributes, Stats
Week 3: Fighting Micro and Unit Use
Week 4: Army Movement and Positioning
Week 5: Expo and Macro
Week 6: Building Placement and Base Layout
Week 7: Scouting and Counters
Week 8: Harass
Week 9: Overloading the Enemy, Multi-plays
Week 10: Economic Basis, Micro vs Macro
Week 11: Timing and Evaluation of Resources
Week 12: Deception
Week 13: Mindset and Series Play
Week 14: Tournament
수업 계획:
1주: 개요, 게임 산업
2주: 유닛, 장단점, 상성, 스탯
3주: 미시적 컨트롤과 유닛 사용법
4주: 부대 이동과 위치 선정
5주: 거시적 컨트롤
6주: 건물배치, 본진 설계
7주: 정찰하는 요령, 정찰 당하는 요령
8주: 집중 공격
9주: 상대 압박과 멀티 플레이
10주: 경제 기초. 미시경제와 거시경제
11주: 타이밍, 자원 평가
12주: 속이기
13주: 습관이 연속경기에 미치는 영향
14주: 토너먼트
Grading Breakdown:
Final Project: 40%
Replay submissions and other homework: 40%
Attendance, Participation, and Quizzes: 20%
기말 프로젝트: 40%
숙제, 리플레이 제출: 40%
출석, 참여, 퀴즈: 20%
Final Project:
There will be a final project where students will present and explain their contribution to the Starcraft Community. This may take the form of an essay detailing new theory or calculations, or an in-depth analysis of a significant game. Whichever final project is chosen will be displayed or published on a public forum for peer criticism.
기말 프로젝트:
새로운 전략이나 분석에 관한 에세이
너무 진지해서 계속 웃기도 좀 그렇다. 왠지 수강생 대부분이 한국사람일듯한.. ㅋㅋㅋ
사실 스타에서 미적분이랑 미방을 어떻게 쓴다는 건지는 좀 궁금하기는 하다.
홈페이지에 가보니 세 번째 숙제가 나와있다.
그 중 제일 쉬워 보이는 두 번째 문제를 소개하자면,
positioning when sending to attack? (consider unit formation and which units should be
sent in ahead of others)
더 궁금한 사람은 직접 과목 홈페이지에 가 보시길.
유튜브에도 강의 동영상이 올라와 있다. http://www.youtube.com/watch?v=L7XiE_V0PZ8



덧글
wow 2009/01/31 19:51 # 삭제 답글
스타에 미적을 과연 어떻게 활용할까요 ㅋ..맵의 크기와 자원량에 따른 일꾼의 최적생산수을 계산하는데??
Steadfast 2009/02/01 09:56 # 답글
이거 내가 포스팅할라고 했는데 이런 제길슨 선수치셨군요. ㅋ_ㅋ
박길수 2009/02/01 13:13 # 삭제 답글
앜ㅋ 미치겠다ㅋㅋ 진짜네!?ㅋㅋ
人鬪 2009/02/04 11:20 # 삭제 답글
오 이 과목 짱인데근데 저런 숙제 하려면 유닛들 알고리즘(?) 알아야 하는거 아닌가 ㄷㄷ
kelvin 2009/02/09 14:59 # 삭제 답글
이거 대박..................